
CRASHLAND 2.0
💥 Welcome to CRASHLAND 2.0! 💥
This massive free update adds a whole second campaign. Twelve Special Missions unlock as you level up, and each one you beat rewards a unique perk that can radically change how the game plays.
The expansion adds 40+ new creatures and 11 new weapons - you’ll fight ape-men in the mist, killer plants in the swamp, razor sharks in the deep…
And yes, CRASHLAND 2.0 has underwater missions. Watch out for that octopus! 🐙
Note: The 2.0 update is for Meta Quest 2 and 3. The Pico version will follow early 2026.
FAQ
Frequently asked questions about Crashland.
What about a PC version?
After the Quest and Pico versions of Crashland 2.0 is out, the next step will be a PC version.
I can't select missions after the tutorial
Use the right thumbstick to change missions.
You can also select a specific mission by clicking on the dots across the bottom.
I'm stuck in training - pressing up to teleport doesn't work
To teleport, push and hold up on the right stick while pointing your gun at the ground. There should be a sillouette on the ground. Once the sillouete fills up (takes about half a second), let go of the stick to teleport there.
Check out the Developer Walkthrough video for examples of teleporting and much more.
The perks don't work!
Please make sure that you have selected the perk in question. You can only select a certain amount of perks at a time. Selected perks are highlighted in yellow. Press A when pointing at perk for more details.
The game keeps pausing
The game will pause if you press the menu button (≡) on the left controller. This will bring up a menu with options to restart or abort the mission. The game will also auto-pause if your Oculus Quest loses tracking, as is required for all apps. This might be due to low light conditions or some other issue (see here).
In either case you can unpause the game again by pressing the menu button (≡).
I keep on dying! This game is too hard!
Welcome to Crashland! ;)
Crashland is quite a brutal game by design, and the current "normal" difficulty is the intended experience. You will die a lot, especially as you learn the mechanics.
Running out of teleports is usually how you end up dead. Key to survival is learning to use the scanner to find out where creatures are, and the teleporter to move to safer positions. Remember that you have limited teleports, and every kill gives one teleport point back. Always have this in the back of your mind, and stay two moves ahead.
As you play the game you will figure out most creatures have their weaknesses which you can use to your advantage. As you level up and unlock perks, you will further tip the odds in your favour. Players generally find that once the mechanics click, they can dance around earlier once-impossible missions with relative ease.
Take a look at the Developer Walkthrough for further advice.
Any chance of co-op?
For Co-op, that type of multiplayer experience needs to be designed from the ground up unfortunately, rather than something you can add afterwards. However I might look at a seperate co-op experience in the future.
